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CPDN Boinc running half speed after game graphics crash & manual shutdown
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Send message Joined: 6 Nov 04 Posts: 1 Credit: 6,454,696 RAC: 0 |
The title describes pretty well what is happening now. In addition, the model overestimates the time remaining. Thus, the time remaining is inflated not only by the s/TS being 7-8 instead of ~3.5 (extrapolated from uncorrupted s/TS value for other computer), but also this additional overestimation. When I had the crash, BOINC had run for about 120 hours out of a standard ~910 hour unit. When it restarted, it suddenly decided that the time remaining was ~3000 hrs, iirc (instead of 800). Now, with 304 model hours, it's listing the TR as 1227 hours. Right after the crash, it should have yielded a TR of ~1600h even in its screwed up state. The TR is still declining faster than the completed hours is increasing, so perhaps it will end up finishing in ~910 hours after all. In any case, I figured y'all would want to know that BOINC could get messed up in this way after such a crash. BTW, my Athlon XP 2000+, 1667MHz / 768 MB DDR 2700 RAM, BOINC 4.19, wu apparently 4.12, is still yielding the same benchmarks: ~1550 Whetstone, 3740 Dhrystone. |
Send message Joined: 7 Aug 04 Posts: 2184 Credit: 64,822,615 RAC: 5,275 |
It took you 6 days to get through the first 10 trickles of your model. It then took 6 days to get your 11th trickle. What happened with the crash was that the progress was set back to 0 in the same work unit, but the CPU time was kept. So it reran the first [edit] 100000 odd timesteps of the model. Since it calculates sec/TS by dividing the total CPU time by the number of timesteps, it is giving you too large of a value, and too large of an estimate to completion. This pretty much sucks as you received no credits for those 6 days you reran the same model years. It's happened to me twice where progress was reset to 0 for the same work unit. One was halfway through the third phase. |
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