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Number crunching :
[Wish] Show realtime crunching speed in the screensaver?
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Send message Joined: 23 Aug 05 Posts: 12 Credit: 41,808 RAC: 0 |
The screensaver now just shows an average crunching speed for the current workunit. If I upgraded my CPU or moved the whole BOINC directory to a different machine, I find no way to know at once how well the new system behaves. Best regards, Yin Gang Welcome To Team China! |
Send message Joined: 7 Aug 04 Posts: 2185 Credit: 64,822,615 RAC: 5,275 |
The screensaver now just shows an average crunching speed for the current workunit. If I upgraded my CPU or moved the whole BOINC directory to a different machine, I find no way to know at once how well the new system behaves. Yep, about the best you can do is wait for the first full trickle duration with the new system, then divide that time in seconds by 10802 TS. |
Send message Joined: 31 Aug 04 Posts: 239 Credit: 2,933,299 RAC: 0 |
If the work is in progress the system will slowly correct. I upgraded the speed of one of my systems and it WAS 3.79 sec/TS ... at the moment it is 2.94 and still falling hundreth or so a day. My hope is that it will get down to 2.79 or less. It is a dual core chip, but the basic performance on other work is roughly equivelent to another of my systems, a single core 3500, and that is about what that system does. I don\'t expect that the time will fall that fast now, and that it will take longer to lower the time average. The truth is that none of these systems really display instentaneous performance anyway. This is made worse by the fact that for more normal work the majority of the projects work now is highly variable in time length. About the only project where teh work seems to always be roughly the same size is SIMAP ... SETI varies by angle range (soon to be worse), Einstein by something (I don\'t know for sure, but I have 50 min to 4 hours on my fastest system), LHC has early death, ROsetta has variance because the work varies. |
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